Peningkatan Kompetensi Guru dalam Menciptakan Media Pembelajaran Berbasis Game Edukasi Interaktif Melalui Ekosistem Canva Di SDN Anjir Serapat Muara I.3
DOI:
https://doi.org/10.65255/jipmas.v3i2.337Keywords:
Canva, Artificial Intelligence, Teacher Competency, Interactive Learning Media, Educational GamesAbstract
The rapid advancement of digital technology and Artificial Intelligence (AI) requires teachers to possess competencies in developing innovative, interactive, and engaging learning media that meet the needs of students in the digital era. However, the utilization of such technologies at SD Negeri Anjir Serapat Muara I.3 has not been fully optimized, despite the availability of supporting facilities such as Chromebooks and Belajar.id accounts integrated with Canva. This community service program aimed to enhance teachers’ competencies in designing interactive educational game-based learning media using Canva and AI technologies. The implementation methods included lectures, discussions, demonstrations, workshops, mentoring, and evaluation through pre-tests and post-tests. The results showed that teachers were able to utilize Canva’s interactive features, including hyperlinks, animations, and gamification elements, to develop various interactive learning media and educational games such as interactive quizzes, digital escape rooms, adventure quizzes, and digital mazes. In addition, teachers successfully utilized Canva AI, ChatGPT, and Gemini in the development process of learning media. Evaluation results indicated a significant increase in participants’ competency levels, from an average of 37.2% before the training to 87.2% after the training, with an average improvement of 55.2%. Therefore, the training and mentoring program proved effective in enhancing teachers’ competencies in developing creative, interactive, and technology-based learning media that are relevant to the demands of 21st-century education.
References
Abdi, B., Pengabdian Masyarakat, J., Mahendra, Y., & Apriza, B. (2025). Peningkatan Kompetensi Guru dalam Pembuatan Media Pembelajaran Digital Berbasis Humanis untuk Menumbuhkan Minat Membaca Siswa. Bima Abdi: Jurnal Pengabdian Masyarakat, 5(1), 135–148. https://doi.org/10.53299/BAJPM.V5I1.1366
Alim, A. A. M., ratna, silvia, Karyadiputra, E., Setiawan, A., Pratama, S., & Rahman, F. Y. (2025). Pelatihan Pembuatan Media Pembelajaran Yang Menarik dan Interaktif Berbasis AI Untuk Meningkatkan Kompetensi Guru Di SD Negeri Jelapat II.I. Journal Inovasi Pengabdian Masyarakat, 2(2), 147–153. https://doi.org/10.65255/JIPMAS.V2I2.213
Hanan, A. A., Virskya, A. F., Cahyaningrum, E. N., & Setiadi, H. W. (2026). Peran Canva sebagai Media Kreatif dalam Pengembangan Bahan Ajar Digital di Sekolah Dasar. Jurnal Penelitian Ilmiah Multidisipliner , 2(03). https://ojs.ruangpublikasi.com/index.php/jpim/article/view/1194
Karyadiputra, E., Pratama, S., Alim Muin, A., Setiawan, A., Yusa Rahman, F., Studi Sistem Informasi, P., Teknologi Informasi, F., & Islam Kalimantan Muhammad Arsyad Al Banjari Banjarmasin, U. (2022). Pelatihan Video Pembelajaran Berbasis Multimedia Pada Musyawarah Guru Mata Pelajaran Prakarya (MGMP Prakarya) SMP Kab. Barito Kuala. Ejurnal.Sttdumai.Ac.IdE Karyadiputra, S Pratama, AA Muin, A Setiawan, FY RahmanABDINE: Jurnal Pengabdian Masyarakat, 2022•ejurnal.Sttdumai.Ac.Id, 2(1). https://ejurnal.sttdumai.ac.id/index.php/abdine/article/view/302
Maulid, T. A., Maulana, & Isrok’atun. (2024). Keterampilan Guru dalam Membuat Media Pembelajaran Digital dengan Menggunakan Artificial Intelligence Aplikasi Canva. Didaktika: Jurnal Kependidikan, 13(1), 281–294. https://doi.org/10.58230/27454312.485
Novelti, N., Devi, P. A. P., Khusnah, W. D., Marjuki, M., & Stevani, M. (2024). Pelatihan Teknis Pemanfaatan Artificial Intelligences Chat Gpt Dan Canva Bagi Guru SMK Dalam Membuat Media Pembelajaran Berbasis Masa Kini. Journal Of Human And Education (JAHE), 4(6), 1332–1339. https://doi.org/10.31004/JH.V4I6.2084
UNDANG-UNDANG REPUBLIK INDONESIA. (n.d.).








